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Post Apocalyptic Subway

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Breakdown

          This was a project I had a lot of fun with, after creating the tents in zbrush and maya, I decided to redo them in a program I wasn't all too familiar with, Marvelous designer. Pushing to learn new programs that I was uncomfortable with to get better results was a lot of fun and felt really rewarding. While I will continue to change this piece I really enjoyed working on it and really exploring all the options I had in this piece, doing large changes in previs to make it feel like a balanced blend of a functional game environemnt inside of Unreal Engine, as well as being true to the concept art. While I'm unsure of the story that the concept artist was trying to tell I had a lot of fun telling my story of whatever happened in this abandoned subway. For this project I used Maya, ZBrush, Marvelous Designer, Substance Painter, Substance Designer and Unreal Engine.

Asset Zoo

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